Projects
Here are a few projects I’ve been working on in the past.
Timeshift (PC, XBox 360, Sony PlayStation 3). A game developed by Saber Interactive:
Texturiot. A standalone tool used for guided procedural texture generation integrated with Autodesk Maya. Here are a few examples of textures produced using this tool:
64 Kilobyte demos. A few old real-time size-restricted demos (the executable and entire content pack is not allowed to go over 64 Kilobytes, hence everything has to be generated procedurally):
The Dusk. A few screenshots from an RPG game I wrote ages ago (heavily inspired by Fallout):
Plug-ins, tools, demos and games coming later…
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