Skip to content


Here are a few projects I’ve been working on in the past.

Timeshift (PC, XBox 360, Sony PlayStation 3). A game developed by Saber Interactive:

Texturiot. A standalone tool used for guided procedural texture generation integrated with Autodesk Maya. Here are a few examples of textures produced using this tool:

64 Kilobyte demos. A few old real-time size-restricted demos (the executable and entire content pack is not allowed to go over 64 Kilobytes, hence everything has to be generated procedurally):

The Dusk. A few screenshots from an RPG game I wrote ages ago (heavily inspired by Fallout):

Plug-ins, tools, demos and games coming later…

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: